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Movies
Unlike an animation that we can create from drawings or images a movie is
created by a photographic process and converted or ported to a computer so
each frame has data stored in every pixel. As we discussed in the animation
lesson, a computer's resources can be sorely taxed by dense video and movies
have the added element of sound making things even more difficult. You
already know the basics of computer generated movies because they are no
more than an array of still images synchronized with a sound file. The
synchronization is accomplished using
key frames and the playback computer's
onboard clock.
Movie size on disk and in memory depends upon the video playback window
size, the frame rate (how many frames are played in each second), the audio
sample rate and size and the codec used to encode the file.
Below is a table representing a 30 second clip from a movie captured from
VHS saved at various sizes with different codecs and settings.
|
Width
Height |
FPS |
CODEC |
Color
Depth |
Audio
CODEC |
Audio Sample Rate |
Audio Sample Size |
Mono Stereo |
Total File Size |
|
W=320
H=240 |
15 |
Sorenson |
32 Bit
Millions |
IMA 4:1 |
22.05 kHz |
16 bits |
mono |
2.8 MB |
|
W=240
H=180 |
15 |
Sorenson |
32 Bit
Millions
|
IMA 4:1 |
22.05 kHz |
16 bits |
mono |
1.7 MB |
|
W=240
H=180 |
.53 |
Sorenson |
32 Bit
Millions
|
Qdesign Music 2 |
8 kHz |
16 bits |
mono |
108 KB |
|
W=160
H=120 |
15 |
Sorenson |
32 Bit
Millions
|
Qdesign Music 2 |
22.05 kHz |
16 bits |
mono |
536 KB |
|
W=320
H=240 |
15 |
Cinepak |
32 Bit
Millions
|
DVI IMA |
22.05 kHz |
16bits |
mono |
2.7 MB |
|
W=160
H=120 |
15 |
Cinepak |
32 Bit
Millions
|
DVI IMA |
22.05 kHz |
16 bits |
mono |
1.7 MB |
|
W=320
H=240
|
15 |
MPEG-4 |
32 Bit
Millions |
Microsoft
IMA
ADPCM |
22.05 kHz |
16 bits |
mono |
4.6
MB |
|
W=320
H=240
|
30 |
MPEG-4 |
32 Bit
Millions |
Windows
Media |
22.05 kHz |
16.bits |
stereo |
1.8
MB |
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