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Animation is a sequential series of still images that create an illusion
of motion. In the examples on this
page we're working with an animated GIF file with a transparent background.
The rabbit example is a slide show where frames are held on the screen for
specified periods of time that range from 10/1000 to 100/1000th of a second.
To create the most convincing illusion of motion frames should be played
at movie speed of 30 frames per second. Unfortunately, that tends to create
a very big file. The skeleton example below holds the frames for 100/1000th
of a second producing a 66KB file.
Aside from the obvious problem of disk space, file size can have an
impact on playback quality as well. When your computer plays a movie or
animation sequence it will load as many frames as possible into memory and
then fetch the next frame as it plays one. This technique is called cached
sequencing. To create smooth playing animations you must consider the
complexity and size of each frame as well as the color depth and number of frames per
second. Only the very fastest of modern desktop computers can play back full
screen, 24 bit color video at 30 frames per second.
- If you know all about animation skip the Exercises and
go to the Next lesson.
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